Equipment of Zendikar in D&D, Part 2

wanderbrine:

Hello again! Since Part 1 I’ve been working on turning some more equipment cards from the Zendikar blocks into magic and mundane items for D&D campaigns set in Zendikar.

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Hedron Blade
Magic Weapon (any sword) – Uncommon
You gain a +1 bonus to attack and damage rolls made with this weapon. This weapon deals an additional d10 force damage against Eldrazi and constructs.

The main focus with the Hedron Blade was to find something that could equate to deathtouch in D&D, a game in which an instant-kill ability would be pretty overpowered for what is presented as a common item. Making it deal d10 additional damage makes it much more potent than a standard blade, giving it the big boost to damage against “colorless creatures” (specified here as eldrazi and constructs) to equate to deathtouch.

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Pennon Blade
Magic Weapon (any sword) – Rare 

(Requires Attunement)


Up to 5 times per short rest, when making an attack with this weapon, you can add a bonus to the roll equal to the number of allies you can see within 30 feet of you. Do this before checking if the attack has hit.

The rules I used for the Pennon Blade are mostly lifted from the Saving Face racial ability of Hobgoblins, but allowing it to be used multiple times per short rest, and used before knowing whether the attack hits or fails. The core of the effect stays however, giving a similar advantage to a the actual card, that is, a bonus based on allied creatures.

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Spidersilk Net – Martial Ranged Weapon
Special, Thrown (range 10/30)
Attacks made using this weapon against creatures with a flying speed gain advantage. A large or smaller creature hit by a Spidersilk Net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action or reaction to attack with a net, you can only make one attack regardless of the number of attacks you can normally make.

This one’s pretty long, but that’s because the rules for nets are anyway. I went about adapting the net to represent the Reach mechanic in D&D, which I did by extending the standard range of the weapon and giving the wielder a bonus against flying targets. The Spidersilk Net would cost 4gp due to the extended range and bonus against flying targets, and weigh 2lb. since it’s made of a lighter material than a standard rope net.

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Trailblazer’s Boots
Wondrous Item – Rare (Requires Attunement)
Wearing these well-worn traveller’s boots grants the following advantages:

  • You ignore difficult terrain.
  • In a location unfamiliar to your character, you gain advantage on your Wisdom (Survival) rolls.

Landwalk isn’t really something that can be applied to D&D, so I went with the idea of these boots being an item that helps the wearer navigate tough environments, both for physically walking through difficult environments, and in taking the previous wearers’ experience as implied by the flavour text. I was partially inspired by the Boots of the Winterlands magic item in the Dungeon Master’s Guide, which gave me the idea for the ability to Ignore difficult terrain.

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(Trusty) Machete – Simple Melee Weapon
1d6 slashing damage, Light
This weapon grants its wielder advantage on Strength challenges relying on
using the machete for leverage, such as forcing open doors, or for cutting foliage.

Designing the Machete as a D&D item was surprisingly complicated for me. I toyed with the idea of it having the Versatile rule for slightly more damage, but that didn’t seem appropriate as machetes are generally designed to be used with one hand free. As such, I went with Light instead, allowing the wielder to use other items, including other weapons, in their free hand. Naturally it also had to double as a tool, so I added the advantage on strength checks for general machete uses. This combined with the item’s stats  as a weapon would put it at a price around 15gp. Since it’s one-handed but pretty sturdy, 2lb. would be an appropriate weight.

That’s it for this lot, I would love to hear feedback or if you use these in any of your games! I’m going to be making some non-equipment artifacts as well as the other equipment of the Zendikar blocks in following posts.

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