Equipment of Innistrad in D&D, Part 2

Part 1

Something that isn’t from Zendikar, here are a few more items from Innistrad. In this post I’m focusing on peasants’ weapons and cursed items, which have been really fun to design.

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Butcher’s Cleaver – Simple Melee Weapon
2sp, 3lb
1d6 slashing damage, Light

I based this on the dagger and the handaxe, in that it retains the light property so that it may be wielded with another item, but I raised the weight slightly and took away the thrown element, as a cleaver is designed as a tool and not a weapon, and so the standard 1d4 damage for throwing a weapon without the thrown rule definitely suffices due to the minimal difference in damage output.

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Demonmail Hauberk
Armour (chain shirt) – Uncommon (requires attunement)
While wearing this armour, you gain a +1 bonus to AC.
Cursed. Once you don this cursed armour, doffing it becomes incredibly difficult unless targeted by the
remove curse spell. Doffing this armour takes 30 minutes, and doing so deals 4d10 slashing damage to you. This item can be removed from a dead body with no difficulty.

This card is one of my favourite artifacts from the original Innistrad block, if for the art and flavour alone. Their mood was what I wanted to evoke with this item, as opposed to mirroring the “sacrifice to equip” effect. The +1 AC at uncommon is a big boon, as that is normally only accessible at rare, so it served as an ideal counterbalance for the curse effect. The damage is suggested as lethal for players of 4th level or below, and dangerous for players of 5th to 10th level, in the Dungeon Master’s Guide, so I felt that would be an apt amount of damage for removing armour that comes off as easily as your own skin…


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(Heavy) Mattock – Simple Melee Weapon
2gp, 10lb
1d8 piercing damage, Heavy, Two-handed
When attacking with this weapon, before you attack, you may decide to deal slashing damage instead of piercing damage.

The hardest thing about making this was simply working out the correct damage type for a Mattock, since it functions as an axe, a pick (the War pick was important inspiration for this item) and a shovel. Since both piercing and slashing damage were appropriate, I allowed the option to use either, fitting for this weaponised multi-use tool. The weight was based on both the sledgehammer and the miner’s pick from the Adventuring Gear section.

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Sharpened Pitchfork – Simple Melee Weapon
2sp, 5lb
1d6 piercing damage, Reach, Two-handed

Just like the Cleaver and Mattock, this weapon is designed as an especially cheap weapon that peasant characters would have access to. It has the drawbacks of the item’s weight and it being two-handed, to compensate for the low cost and that it has reach (reach here working in place of the card’s First Strike, as it provides a little distance advantage).

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Thirsting Axe
Magic Weapon (any axe) – Uncommon (Requires attunement)
When you hit with an attack using this fleshy latticed axe, the target takes an extra 1d8 necrotic damage.
Curse. Once attuned to this item, if you fail to damage a creature with an attack using this weapon during a round of combat, at the end of that round you take 2d8 necrotic damage as the axe, left unsated, begins to feed on you. You cannot end your attunement to this item unless you are the target of the remove curse spell.

This was a pretty fun card to translate; it gives high-risk-high-reward, and while it appears very useful (an extra d8 damage for a fighter can easily swing a combat in their favour), the weapon’s curse effect will hopefully balance this out.

That’s it for this post! I have more Innistrad items in the works, and hopefully something new that I haven’t tried before for next week, which I’m looking forward to posting. For those of you who are still hungry for more Innistrad D&D content, check out @chillithid​, who has made their own Innistrad artifacts and spells!

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