Another Innistrad post, here are some more equipment items adapted for D&D:
Wondrous Item – Uncommon
While wearing these bracers, you gain a +1 bonus to AC. In addition, your unarmed strikes deal 1d6 slashing damage, and count as silvered.
This item is intended to work similarly to the bonus granted by Demon Armour, but to a much smaller advantage. As such, I removed the bonus to attack and damage rolls, and lowered the damage to 1d6. The bladed bracers granting +1 AC represents them working as one small piece of additional armour for the wearer. I added the Silvered damage to match the flavour of these bracers being “Forged from the rubble of the Helvault.”
Wondrous Item – Uncommon
These wings sewn from flesh have 5 charges, which can be expended to grant the wearer flying speed equal to their walking speed for one hour.
This item regains all lost charges when outside in a thunderstorm. If a character expends a charge of this item in a thunderstorm, the wearer suffers 1d8 lightning damage, gains flying speed equal to double their walking speed for the duration of the storm.
While the card itself only grants flying, I wanted to translate it in more of an exciting manner than simply flying speed. The use of charges that recover in lightning storms was inspired by another necro-alchemist themed card, Rooftop Storm. I felt that extending the flavour of insidious necromantic inventions powered by lightning would work well to extend onto this item to make it more than just a reskinned version of any other item that grants flying speed.
Magic Weapon (any) – Uncommon (Requires attunement)
You gain a +2 bonus to damage rolls made with this weapon.
Cursed. When you become attuned to this item, your alignment changes to evil, and you cannot unattune to this item. You can end the curse with the remove curse spell, which allows you to unnatune to this item, and returns your attunement to what it was before you became attuned to this item.
The design for this item was to mirror the flavour text, which i prefer to do with items like this where the flavour cannot be turned into Magic mechanics, but can be translated into D&D mechanics (which can make the item better fit the theme of the card). I felt that the +2 bonus to damage was thematic for making the weapon more likely to kill when you hit with it, making it feel more like a killer’s weapon than just a warrior’s. The power level of this bonus seemed appropriate at uncommon, as it is comparably powerful in a different way to the standard “+1 to attack and damage rolls” at uncommon, and is not counterbalanced by the effect of the curse. In the Innistrad setting, the curse on this item can change how player characters act around one another, potentially driving a party apart, as is appropriate for the dark hopelessness of Innistrad at its most sinister.
Magic Weapon (Greatsword) – Very Rare (requires attunement)
You gain a +1 bonus to your attack and damage rolls made with this magic weapon. If you shapechange while attuned to this weapon, it transforms into Ashmouth Blade.
Magic Weapon (Greatsword) – Very Rare (requires attunement by a shapechanger)
You gain a +3 bonus to your attack and damage rolls made with this magic weapon. In addition, when this blade transforms, you may immediately make an attack with it, without making an attack action.
If you were attuned to Neglected Heirloom when it transformed into Ashmouth blade, you stay attuned to the item when it becomes Ashmouth blade.
If a character is not attuned to this item, it transforms back into Neglected Heirloom.
As First Strike can’t be used to modify the initiative value of the wielder since the weapon is likely to transform during combat, I took a different approach that still matched the flavour of making a quick attack, by allowing the wielder to make an immediate attack without spending their action. To mirror the effect of it transforming when the wielder transforms, I had the transformation triggered by shapechanging, and the transformed version requiring attunement from the shapechanger. While Ashmouth Blade does not transform back on the card, I felt that it doing so matched the flavour of the item being “neglected” and forgotten.
I have some more Innistrad posts in the works to follow this one, including some creature design, as well as some other things from different planes coming very soon, including some more equipment, spells, and a new subclass in the works too.