Cleric Divine Domain: Eternal Pilgrim

Hey look at that, I’ve designed another subclass based on a Kor character! This is a subclass I’ve been working on since before I started this blog, and I’m finally happy with it. The Eternal Pilgrim subclass draws on several sources for inspiration. First and foremost is naturally Ayli, Eternal Pilgrim:

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Both the Channel Divinity abilities are based on Ayli’s two activated abilities. I chose to deal damage to friendly characters as opposed to sacrificing them outright, as creature death is arguably much more significant in D&D than MTG. For both the channel divinity abilities, but the first in particular, I felt that adding cleric level to the secondary effects was better than just having an effect equal to the damage, as the way I did it provides some net gain. 

I chose temporary hit points for many of this domain’s abilities from a mechanical standpoint more than a flavour one, as it allows more opportunities for cleverly using the Touch of the Void, Sacrificial Transfusion and Blessings of the Forsaken Gods -Ulamog abilities, as they can be used to buff instead of solely healing. For example, an Eternal Pilgrim domain cleric can help out a weedy spellcaster who is facing a terrible threat by borrowing some hit points from a tougher character in their party.

The other abilities that aren’t solely based on Ayli borrow from the flavour of the Eldrazi themselves, such as the abilities at 17th level, which are all based on the powers of the Eldrazi Titans. In particular, Touch of the Void is taken directly from a card name that demonstrates the same effect of the ability in card form (with the flavour text “Some wounds never heal,” I was inspired to add the clause that it can only be healed with the use of magic. This and Ayli’s second activated ability also share the mechanic of exiling creatures, which I mirrored with the decay of bodies of creatures killed by these abilities.

This is something I hope I’ll see used by the player characters in my future Zendikar campaign, and if not something I’ll definitely use for villains in that campaign. This is one of a few bigger projects I’ve been working on for this blog, so expect some bigger posts in the upcoming weeks. Until then, I’m off to enjoy some more of Stream of Annihilation this weekend (I am unbelievably excited about Xanathar’s Guide to Everything)!

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