Gods of Hour of Devastation in D&D: The Locust God


A Stolen God. When Nicol Bolas first arrived on Amonkhet, his victory over the gods was swift and brutal. With Amonkhet claimed as his own, Bolas re-purposed the gods to do his bidding. While he kept 5 in Naktamun to run the society he had rebuilt, the other three were kept out of the city in preparation for his return. The Locust God was one of these three stolen gods, which Nicol Bolas corrupted and reshaped as the centre of a swarm worthy to break Naktamun’s defences.

Heart of the swarm. The Locust God is always surrounded by an immense swarm of insatiable locusts. While it is capable of fighting itself, the Locust God mainly relies on this swarm to devour anything that comes close enough to threaten it. For those that stand in The Locust God’s way, death comes from thousands of tiny hungry jaws.

Through the Breach. “When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer.” After the Scorpion God emerged, entered Naktamun, and felled Rhonas, it was the turn of The Locust God to approach the city. The swarm surrounding it drank the Hekma, opening the city for the first time to the boundless wastes surrounding it, and granting entry to the wandering dead, who for so long had stared through the Hekma with hunger in their desiccated eyes.


For The Locust God, I worked from similar base stats as to those I used for The Scorpion God, but with big variation in its abilities. I lowered its strength, but raised its dexterity to be more fitting for a huge spindly fling creature. The main abilities of the Locust God focused on its swarm, which I naturally based on the spell Insect Plague. With that as the base, I worked out an appropriate size of the swarm, lowered the damage for the swarm’s massive area not to be too overpowered, and gave a way for the Locust God to make more direct attacks and drive the swarm against specific targets, as well as giving the swarm the capability to devour foliage and consume water (giving it a mechanic to represent the way the Hekma was destroyed). 
           As an additional rule, I wanted to do something that correlated with the card Hour of Promise, so I designed the Desolate Wake ability to represent the wandering undead of Amonkhet following The Locust God through the collapsing Hekma and into Naktamun.


Tomorrow comes an extra post for this weekend, a bonus to celebrate the release of Hour of Devastation: The third stolen god, The Scarab God. You can find my post for the Scorpion God here. I hope everyone is having a great release weekend so far!

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