I realise that with all these subclasses I’m working on for Ravnica, you might want to play a campaign in that setting! While a lot of D&D’s standard creatures will fit smoothly into the setting, there are some things that are truly unique creatures to Ravnica. So, here are a few creatures to go with the first two subclasses I have created, some for Izzet and some for Rakdos:
Gelectrode (Art by Dan Scott)
To translate the Gelectrode to D&D, I translated its tap ability simply as an attack, and carried the untap ability to trigger from friendly characters casting spells within range of it, allowing an immediate attack action in the same manner as the tap ability. While weird isn’t a creature type in D&D, I did take some inspiration from the elemental Water Weird, including the Amorphous ability, which I then tracked over from Oozes, as the Gelectrode seems more ooze-like in nature than its water elemental counterpart in D&D’s weirds.
The stat-reversal was key with this creature, so I based it on attack and damage roll modifiers and AC, since those work best to represent the card’s stats. Additionally, I made sure to limit how far this ability can be taken, so it does not do more than the swapping of stats like on the card.
Carnival Hellsteed (Art by Chase Stone)
Inspired by the art, I felt the Blazing Trail ability was a must. To make it work appropriately with existing rules, I based it on the spell Wall of Fire, with appropriate editing for duration and size of the area affected. While I took a lot of inspiration from the Nightmare, I felt that the Hellsteed needed a higher damage output, and a higher speed (to represent the creature’s Haste), which resulted in the creature being faster and more dangerous than the nightmare, but lacking its flying speed.
Carnage Gladiator (Art by Ryan Barger)
Since blocking tends to mean a creature hasn’t attacked, I felt the best way to replicate the “Whenever a creature blocks, that creature’s controller loses 1 life” ability would be the Carnage Gladiator having an aura to harm those that do not make melee attacks in their turns. Likewise, the card’s regeneration inspired my use of the Undead Fortitude ability common among zombies. The Brutal Cudgel attack was inspired by the art, based on the weapons’s appearance I felt that the best way to represent them would be allow a choice between appropriate damage types.
More Ravnica content will be coming soon in the form of more guildmage subclasses (which of course will be followed by posts similar to this one, for the other guilds), as well as some other plane related content. Next week however, look out for a non-MTG related D&D homebrew post. It’s something I’ve been working on for a while.
Hey folks, just issuing a little correction on this post, unfortunately I had a glitch with the Monster creation programme I have been using. The Carnage Gladiator’s Brutal Cudgel attacks do not deal thunder damage, but can choose to deal either bludgeoning, piercing or slashing damage. Sorry about the mix-up!