Vampires of Darkest Dungeon in D&D, Part 2

This set of creatures is an extension to my list of Darkest Dungeon vampires, containing all the non-unique vampires not already listed. So, if part one wasn’t already enough to fill a dismal courtyard, this list should have enough horrors to overload it with buzzing and clicking bloodsuckers!

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Sycophant

The sycophant’s rules were based on the groundwork from my manservant design, as the two share a lot of similarities. As the sycophant needed to be weaker, I made the Maddening Whine only deal a low amount of psychic damage, compared to the manservant’s Enraging Slight. 
     To mirror the sycophant’s mobility in Darkest Dungeon, I gave it the flyby rule, coupled with a high flying speed.

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Supplicant

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My design for the supplicant focused on giving it a new ability to change from one host creature to another. The supplicant itself isn’t especially powerful, but is capable of taking over fallen player characters, giving combat with supplicants an extra edge of tension, knowing that the supplicants can take over fallen player characters.

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Chevalier

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The basic stats for the chevalier took inspiration from another segmented, burrowing monster, the remorhaz (in particular, it inspired me to give the chevalier tremorsense). For the chevalier’s attacks, I maintained the long-reaching underground attacks it makes, and added a bite attack with health-drain to add to the vampiric attacks theme carried across all my Crimson Court designs. The underground attacks it makes needed to be limited to areas it could reach underground, so I added a specific clause for each attack making this clear. For the buried blast attack, I wanted to use an appropriate effect to mirror the attack’s stunning, so being knocked prone by a the earth being forced out from under the target seemed the right way to go.

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