Zur the Enchanter in D&D

Zur The Enchanter (Art by Josu Hernaiz)

My design supposes that Zur did, as many of his followers believed, achieve immortality (or something close to it, as many powerful spellcasters on Dominaria do), and still wanders the frozen wastes of Dominaria’s northernmost continent.

Staff of the Frozen Wastes
Staff, Very Rare (requires attunement by a sorcerer, warlock, or wizard)
This staff is Zur’s personal weapon, attuned to the frozen wastes where its master wanders. This staff can be wielded as a +2 quarterstaff that deals an extra 10 (3d6) cold damage on a hit. While attuned to the staff, you have resistance to cold damage, and don’t suffer any ill effects from extreme cold.
     The staff has 7 charges, and regains 1d4+2 expended charges daily at dawn. While holding the staff, you can use an action to expend one charge to cast one of the following spells from the staff: commandhold person (ice forms around the target)spike growth (the spikes are made of ice). Charges can also be expended as a bonus action to regain a spell slot, doing so requires 2 charges per level of the spell slot. If you expend the staff’s last charge, roll 1d20. On a 1, the staff shatters.

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