MTG Items in D&D: The Arkbow

ArkbowMagic Weapon (Longbow) – Legendary (Requires attunement by a Ranger)The Arkbow is a longbow that grants its wielder the power to carry the souls of beasts within the bow, and summon their spectral forms when loosing an arrow. You gain a +2 bonus to attack and damage rolls made with this magic longbow.     When you … Continue reading MTG Items in D&D: The Arkbow

Dragonlords of Tarkir in D&D: Dromoka

Dromoka, the Eternal For designing Dromoka, two features were at the centre of my design: Dromoka’s resilience, which is exemplified by her high armour class and hit points, and secondly her ability to share that resilience. In the same manner as the other ancient-Tarkir-era dragonlords I’ve designed, Dromoka has an ability granting a benefit to … Continue reading Dragonlords of Tarkir in D&D: Dromoka

Spells of MTG in D&D: Counterspells Part 2

Counterlash6th-level abjurationCasting Time: 1 reaction, which you can take when you see a creature within 60 feet of you cast a spell.Range: 60 feetComponents: SDuration: Instantaneous Classes: Sorcerer, Wizard You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell is of 3rd level or lower, its … Continue reading Spells of MTG in D&D:
Counterspells Part 2

God of War in D&D: The Blades of Chaos

Blades of Chaos Magic Weapon (shortswords) – Artefact (Requires Attunement by a character with a Strength score of 15 or higher. Can only be attuned during combat, as an action.) These paired blades are granted to a champion of the God of War, attaching themselves to their user with burning chains that coil around the … Continue reading God of War in D&D: The Blades of Chaos