Marit Lage in D&D

Dark Depths by Stephan Martiniere Marit Lage. An immortal horror from some distant and unknown realm, Marit Lage is a singularly-powerful plane-crossing titan. Vaguely resembling a kraken in her colossal form, her presence on Dominaria is long forgotten by most. After wreaking devastation on the plane, she was sealed in a glacier during the ice age, by … Continue reading Marit Lage in D&D

Zur the Enchanter in D&D

Zur The Enchanter (Art by Josu Hernaiz) My design supposes that Zur did, as many of his followers believed, achieve immortality (or something close to it, as many powerful spellcasters on Dominaria do), and still wanders the frozen wastes of Dominaria’s northernmost continent. Staff of the Frozen Wastes Staff, Very Rare (requires attunement by a sorcerer, … Continue reading Zur the Enchanter in D&D

Since Dominaria came out are the elder dragons of that plane on the table?

I’ve actually been designing a lot of dragons recently, and I’m really enjoying designing them! I’d love to do the Elder Dragons and was already planning to, so you can definitely expect them at some point in the future, probably once the Dragonlords of Tarkir cycle is finished! In the meantime, all my dragons are … Continue reading Since Dominaria came out are the elder dragons of that plane on the table?

Dominaria in D&D: The Cabal

“All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal…” This week I’m continuing with Dominaria content, this time with a look at the Cabal. Themes to use when implementing the Cabal in your games: Revisionist History. … Continue reading Dominaria in D&D: The Cabal

Player’s Companion – Homarids (Download) As the Dominaria art book is released this week, I thought I’d make some more Dominaria content to coincide with it, and as they’re one of the lesser-known fan favourites, I felt Homarids would be a fun thing to design. For designing the player race, aside from the mechanics that … Continue reading

Gerrard lacks the Blood line project stats boost (or at least the mention), also some questions. Should he have a +2 in all as he is the “ultimate human” that the project made? Higher charisma as he appears in to have it(see the card Charisma)? Or an extra ability to give an order as in some of the leader type npc? I haven’t read any novel or such so this are at worse bad guesses from the things I know.

For my designs for the Weatherlight characters, I wanted to make sure that despite the powers some of them have, they remained balanced with other player characters, in case a player would want to integrate them into a party with other PCs. With Gerrard in particular, I reasoned that the high number of ability score … Continue reading Gerrard lacks the Blood line project stats boost (or at least the mention), also some questions. Should he have a +2 in all as he is the “ultimate human” that the project made? Higher charisma as he appears in to have it(see the card Charisma)? Or an extra ability to give an order as in some of the leader type npc? I haven’t read any novel or such so this are at worse bad guesses from the things I know.