Races of Lorwyn & Shadowmoor – Elementals (Download) My design for Flamekin and Cinders leaned on some inpiration from the mechanics of both fire genasi (naturally) and Azer, a creature that have a constantly burning flame as part of their body in a similar way to Flamekin. One thing I wanted to have as a … Continue reading

Races of Lorwyn and Shadowmoor: Elves (Download) For my first player-race design from the fey-heavy setting of Lorwyn and Shadowmoor, I wanted to start with an archetypal fey race, the elves. Lorwyn and Shadowmoor’s elves are however, pretty different to D&D’s standard elves. Aside from their appearance that includes horns and legs ending in hooves, … Continue reading

Spells of MTG in D&D: Chaos

Inspired by one of my 1000 follower celebration winners, @jammywk who suggested Mana Clash, I’ve decided to compile a number of truly chaotic spells for when wild magic just isn’t wild enough: Chaos Warp3rd-level transmutationCasting Time: 1 reaction, which you can take when a creature within range makes an attackRange: 50 feetComponents: SDuration: 1 roundYou transform … Continue reading Spells of MTG in D&D: Chaos

Equipment of Lorwyn and Shadowmoor in D&D, Part 1

Visiting another of my favourite planes in search of inspiration, here’s my take on some of Lorwyn and Shadowmoor’s equipment cards as D&D items: Blight SickleWeapon (sickle) – UncommonA character damaged by this weapon reduces their maximum hit points by the amount of damage suffered, until they next take a long rest. I used lowering … Continue reading Equipment of Lorwyn and Shadowmoor in D&D, Part 1