God of War in D&D: Draugr

Forsaking Valhalla. The Draugr are what remains of warriors so filled with rage that they refused the call of the valkyries. Instead of their rightful place in Valhalla, the draugr now wander the world of the living, broken and distorted by the rage they carry within them. Undead Nature. Draugr do not require air, food, drink … Continue reading God of War in D&D: Draugr

Dragonlords of Tarkir in D&D: Dromoka

Dromoka, the Eternal For designing Dromoka, two features were at the centre of my design: Dromoka’s resilience, which is exemplified by her high armour class and hit points, and secondly her ability to share that resilience. In the same manner as the other ancient-Tarkir-era dragonlords I’ve designed, Dromoka has an ability granting a benefit to … Continue reading Dragonlords of Tarkir in D&D: Dromoka

Darkest Dungeon in D&D: The Courtyard as a Dungeon

Soaked and sinking, these stone terraces and sprawling gardens are the site of long forgotten revelry…and well remembered regret. This week, I’m looking at how to turn the marshy gardens and courtyard setting of the Crimson Court into dungeons for D&D. This post is especially long, so most of it is going to be hidden … Continue reading Darkest Dungeon in D&D: The Courtyard as a Dungeon

Dominaria in D&D: The Cabal

“All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal…” This week I’m continuing with Dominaria content, this time with a look at the Cabal. Themes to use when implementing the Cabal in your games: Revisionist History. … Continue reading Dominaria in D&D: The Cabal

Player’s Companion – Homarids (Download) As the Dominaria art book is released this week, I thought I’d make some more Dominaria content to coincide with it, and as they’re one of the lesser-known fan favourites, I felt Homarids would be a fun thing to design. For designing the player race, aside from the mechanics that … Continue reading

Gods of Amonkhet in D&D: Kefnet

Kefnet the Mindful. The ibis-headed god Kefnet, who flies above the city of Naktamun on wings of gold that gleam in the sunlight, is aligned with the ideals of blue mana. He upholds principles of self improvement through knowledge, as he believes knowledge to be the greatest weapon a warrior can ever wield. Appropriately, the … Continue reading Gods of Amonkhet in D&D: Kefnet

Gods of Amonkhet in D&D: Oketra

Oketra the True. The cat-headed god Oketra is Amonkhet’s god aligned with white mana’s ideals, such as protection, order, and, most of all, solidarity. An awe-inspiring figure of these just ideals, encountering Oketra leaves mortals overwhelmed with a feeling of comfort and peace in her presence. Fingers of the God Pharaoh. Oketra refers to her … Continue reading Gods of Amonkhet in D&D: Oketra