Marit Lage in D&D

Dark Depths by Stephan Martiniere Marit Lage. An immortal horror from some distant and unknown realm, Marit Lage is a singularly-powerful plane-crossing titan. Vaguely resembling a kraken in her colossal form, her presence on Dominaria is long forgotten by most. After wreaking devastation on the plane, she was sealed in a glacier during the ice age, by … Continue reading Marit Lage in D&D

Ravnica Races Expanded – Now available on DMsGuild!

Now available on DMsGuild! This week, I’m pleased to announce my latest DMsGuild publication! Ravnica Races Expanded compiles updated versions of my existing Ravnica player races (Gorgon, Vampire, Kraul and Sentient Weird), with two new additions: Dryads and Faeries! This piece features art by @stickyhunter, and is available now on DMsGuild here for $2. [Tumblr] – [DMs Guild] – [Patreon] – [Twitter] – [Ko-fi]

Zur the Enchanter in D&D

Zur The Enchanter (Art by Josu Hernaiz) My design supposes that Zur did, as many of his followers believed, achieve immortality (or something close to it, as many powerful spellcasters on Dominaria do), and still wanders the frozen wastes of Dominaria’s northernmost continent. Staff of the Frozen Wastes Staff, Very Rare (requires attunement by a sorcerer, … Continue reading Zur the Enchanter in D&D

Ravnica in D&D: Experiment Kraj

The End of Evolution. Experiment Kraj was a mutant ooze constructed from a mass of highly-mutable cells, designed to adapt based on any other mutant created by the Simic combine. With this trait, the Simic planned to use experiment Kraj as the ultimate mutable creature. Apex Predator Let Loose. Shortly after its creation, experiment Kraj’s activation … Continue reading Ravnica in D&D: Experiment Kraj

God of War Valkyries in D&D (Download) My valkyrie designs follow the “unique but similar” statblock design for the Elder Dinosaurs from Plane Shift Ixalan, giving a base statblock with extensions for each different valkyrie. In the same way as how they are presented in God of War, each of the Valkyries can appear along … Continue reading

Roguish Archetype – Highwayman – Dungeon Masters Guild | Dungeon Masters Guild

Roguish Archetype – Highwayman, available on DMsGuild! (Download) This week I’m proud to be releasing my first ever content on DMsGuild, and first completely original work! This roguish archetype is focused on surprise armed intimidation, gaining a sneak attack-like bonus to intimidating creatures that were unaware of the highwayman character at the start of its … Continue reading Roguish Archetype – Highwayman – Dungeon Masters Guild | Dungeon Masters Guild

Dragonlords of Tarkir in D&D: Kolaghan

Kolaghan, the Storm’s Fury (Art by Jaime Jones) In her Fate Reforged form, Kolaghan is modelled on the same power level as the other dragonlords, CR 20. For her ability, which on her card grants +1/+0 to  each attacking creature for each  attacking dragon, I felt that extra lightning damage would work well for that and produce … Continue reading Dragonlords of Tarkir in D&D: Kolaghan

Vampires of Darkest Dungeon in D&D: The Baron

Morbid Entertainment. The Baron came to the courtyard as an entertainer, bringing performances appropriate to the depravity of the noble guests, vile even before they transformed into their present bloodsucking forms. The Baron’s performances delighted guests, as he pushed each new batch of performers through ever more suffering and humiliation than those who expired in every … Continue reading Vampires of Darkest Dungeon in D&D: The Baron

God of War in D&D: Draugr

Forsaking Valhalla. The Draugr are what remains of warriors so filled with rage that they refused the call of the valkyries. Instead of their rightful place in Valhalla, the draugr now wander the world of the living, broken and distorted by the rage they carry within them. Undead Nature. Draugr do not require air, food, drink … Continue reading God of War in D&D: Draugr

Izzet Spells in D&D: Wacky Wizardry

More Ravnica content this week, as I take on designs for some of the more wild magic used by the Izzet League. These spells are all designed to fit the Izzet theme of mad science, in that they have a main effect to them, but also “side effects” that add an extra twist to the … Continue reading Izzet Spells in D&D:
Wacky Wizardry